Play as Alison Hart, a fresh-out-of-college journalism graduate who is desperate for a job. In fact, you’re so desperate that you’re willing to apply for an infamous (yet successful) online tabloid that specializes in “supernatural events”—though, really, it’s just a collection of tinfoil hat conspiracies.
So, when you’re assigned to investigate six people who are rumored carry the Spirits of the Zodiacs—whatever that means—you’re not worried. After all, the whole idea is just sheer nonsense. Right?
This review will go a bit deeper into the game in regards to story and new characters introduced. To read my initial thoughts about the game, check out my first review talking about the demo.
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It should first be noted the art to this game is still stunning in terms of both character, background, and GUI designs. There is a lot of effort in placed into the aesthetic of the game and it is clearly shown to the player. It also does a good job in creating the unique world design that adds to the mysteries and supernatural that will surround the whole game. The CGs are beautifully done, but the stained glass art really adds a surreal feeling to the game that it tries to add as the story takes a mystical turn. The music is very nice and adds an extra detail to the game and is really done during the Founder’s Day part.
This time around the story explains how Alison ended looking into the Zodiac and the people that could potentially hold them, as it is her first assignment in her new job. From that point on, Alison slowly ends meeting all 6 of the people that she has to investigate, she has different meeting that range from a civil talk to being threaten. She slowly enters their lives in various ways, though there are still some that are suspicious of her. Alison starts writing her article, but then Founder’s Day happens and the player enters familiar territory though not completely. The story moves a little more forward, as Alison is saved by a mysterious man named Dexter as she sees the Cat do something strange during a house fire. However, her life might still be on the line when she finally sees the Zodiac’s true power.
Unlike the first demo, the player gets to see a bit more of Alison’s true personality before she is thrown into a constant state of distress. She might not be a constant liar, but she manages to infiltrate well the lives of all 6 people she has to look into, even if they don’t trust her completely. Personally, my favorite was Holt because he immediately know that Alison must be up to something, but he is still kind enough to walk her home, though the way he talks shows that he has lost faith in people though the reason why are currently unknown. However, Alison does seemed surprised by the smallest things, as shown when finally realizing that all these people might actually know each other, though it is pretty established to the player by that point. Due to all this, it might be intersting to see how the relationships develop and if Alison’s rather pessimistic look back holds any merit.
I think my only problem with the game was how wordy the beginning actually was. It seems like the writer was trying to get a certain point across, but to make it appeal a certain way, they used whatever fancy word they could find or simply used to many that their true meaning got muddled along the way. There were even words that I needed to look up because I didn’t know their meaning, which is completely different from reading the first demo, though the writing does get better as the story moves forward. It was good to see that history being explained, though it feels like it came a bit too late and something that Alison should have already known since it seems very important to the place where she lives.
Nevertheless, Zodiac Axis still has a lot of potential and I look forward to the finished product.